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Sound refactor and improvements (#12764)
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@@ -2231,7 +2231,7 @@ s32 Server::playSound(ServerPlayingSound ¶ms, bool ephemeral)
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pkt << id << params.spec.name << gain
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<< (u8) params.type << pos << params.object
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<< params.spec.loop << params.spec.fade << params.spec.pitch
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<< ephemeral;
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<< ephemeral << params.spec.start_time;
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bool as_reliable = !ephemeral;
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