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Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
These have been pointless for a while.
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@@ -124,7 +124,6 @@ public:
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return s_singleton->core->get_shadow_renderer();
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return nullptr;
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}
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static std::vector<core::vector3d<u32>> getSupportedVideoModes();
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static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();
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private:
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