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new auto masterserver
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@@ -55,6 +55,7 @@ struct MainMenuData
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// Server options
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bool creative_mode;
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bool enable_damage;
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bool enable_public;
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int selected_world;
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bool simple_singleplayer_mode;
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// Actions
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@@ -77,6 +78,7 @@ struct MainMenuData
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// Server opts
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creative_mode(false),
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enable_damage(false),
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enable_public(false),
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selected_world(0),
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simple_singleplayer_mode(false),
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// Actions
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