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Player-is-SAO WIP
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@@ -26,9 +26,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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ClientActiveObject
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*/
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ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef):
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ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef,
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ClientEnvironment *env):
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ActiveObject(id),
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m_gamedef(gamedef)
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m_gamedef(gamedef),
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m_env(env)
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{
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}
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@@ -37,7 +39,8 @@ ClientActiveObject::~ClientActiveObject()
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removeFromScene();
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}
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ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef)
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ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
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ClientEnvironment *env)
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{
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// Find factory function
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core::map<u16, Factory>::Node *n;
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@@ -51,7 +54,7 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef)
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}
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Factory f = n->getValue();
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ClientActiveObject *object = (*f)(gamedef);
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ClientActiveObject *object = (*f)(gamedef, env);
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return object;
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}
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