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Player-is-SAO WIP
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@@ -376,7 +376,8 @@ class ClientEnvironment : public Environment
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{
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public:
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ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
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ITextureSource *texturesource, IGameDef *gamedef);
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ITextureSource *texturesource, IGameDef *gamedef,
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IrrlichtDevice *device);
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~ClientEnvironment();
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Map & getMap()
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@@ -454,6 +455,7 @@ private:
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scene::ISceneManager *m_smgr;
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ITextureSource *m_texturesource;
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IGameDef *m_gamedef;
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IrrlichtDevice *m_irr;
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core::map<u16, ClientActiveObject*> m_active_objects;
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Queue<ClientEnvEvent> m_client_event_queue;
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IntervalLimiter m_active_object_light_update_interval;
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