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Reorganize ClientMap rendering code for a bit more performance
- Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
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@@ -56,7 +56,8 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
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m_generated(false),
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m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
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m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
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m_usage_timer(0)
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m_usage_timer(0),
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m_refcount(0)
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{
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data = NULL;
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if(dummy == false)
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