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In-game settings menu using separate Lua environment (#15614)
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28
src/script/lua_api/l_pause_menu.cpp
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28
src/script/lua_api/l_pause_menu.cpp
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2025 grorp
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#include "l_pause_menu.h"
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#include "gui/mainmenumanager.h"
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#include "lua_api/l_internal.h"
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int ModApiPauseMenu::l_show_keys_menu(lua_State *L)
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{
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g_gamecallback->keyConfig();
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return 0;
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}
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int ModApiPauseMenu::l_show_touchscreen_layout(lua_State *L)
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{
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g_gamecallback->touchscreenLayout();
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return 0;
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}
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void ModApiPauseMenu::Initialize(lua_State *L, int top)
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{
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API_FCT(show_keys_menu);
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API_FCT(show_touchscreen_layout);
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}
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