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Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
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@@ -336,7 +336,7 @@ int InvRef::l_contains_item(lua_State *L)
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InventoryList *list = getlist(L, ref, listname);
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bool match_meta = false;
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if (lua_isboolean(L, 4))
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match_meta = lua_toboolean(L, 4);
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match_meta = readParam<bool>(L, 4);
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if (list) {
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lua_pushboolean(L, list->containsItem(item, match_meta));
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} else {
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@@ -525,7 +525,7 @@ int ModApiInventory::l_create_detached_inventory_raw(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *name = luaL_checkstring(L, 1);
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const char *player = lua_isstring(L, 2) ? lua_tostring(L, 2) : "";
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std::string player = readParam<std::string>(L, 2, "");
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if (getServer(L)->createDetachedInventory(name, player) != NULL) {
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InventoryLocation loc;
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loc.setDetached(name);
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