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Add 'plantlike_rooted' drawtype
Useful for underwater plants. Node consists of a base cube plus a plantlike extension that can pass through liquid nodes above without creating air bubbles or interfering with liquid flow. Uses paramtype2 'leveled', param2 defines height of plantlike extension.
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@@ -62,12 +62,14 @@ public:
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video::SColor blendLightColor(const v3f &vertex_pos);
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video::SColor blendLightColor(const v3f &vertex_pos, const v3f &vertex_normal);
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void useTile(int index, bool disable_backface_culling);
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void useDefaultTile(bool set_color = true);
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void getTile(const v3s16 &direction, TileSpec &tile);
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void useTile(int index = 0, u8 set_flags = MATERIAL_FLAG_CRACK_OVERLAY,
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u8 reset_flags = 0, bool special = false);
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void getTile(v3s16 direction, TileSpec *tile);
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void getSpecialTile(int index, TileSpec *tile, bool apply_crack = false);
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// face drawing
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void drawQuad(v3f *vertices, const v3s16 &normal = v3s16(0, 0, 0));
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void drawQuad(v3f *vertices, const v3s16 &normal = v3s16(0, 0, 0),
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float vertical_tiling = 1.0);
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// cuboid drawing!
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void drawCuboid(const aabb3f &box, TileSpec *tiles, int tilecount,
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@@ -111,9 +113,11 @@ public:
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int rotate_degree;
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bool random_offset_Y;
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int face_num;
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float plant_height;
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void drawPlantlikeQuad(float rotation, float quad_offset = 0,
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bool offset_top_only = false);
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void drawPlantlike();
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// firelike-specific
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void drawFirelikeQuad(float rotation, float opening_angle,
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@@ -127,6 +131,7 @@ public:
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void drawTorchlikeNode();
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void drawSignlikeNode();
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void drawPlantlikeNode();
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void drawPlantlikeRootedNode();
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void drawFirelikeNode();
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void drawFencelikeNode();
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void drawRaillikeNode();
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