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Debloat IVideoDriver and IrrlichtDevice includes (#15080)
As the project grows, compile time will not go down unless the header mess is cleaned up one by one to only include exactly what's needed.
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@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/mesh.h"
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#include "mapblock_mesh.h"
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#include <IMaterialRenderer.h>
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#include <IVideoDriver.h>
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#include <matrix4.h>
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#include "mapsector.h"
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#include "mapblock.h"
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@@ -192,6 +193,13 @@ void ClientMap::OnRegisterSceneNode()
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// we have other way to find it
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}
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void ClientMap::render()
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{
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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renderMap(driver, SceneManager->getSceneNodeRenderPass());
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}
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void ClientMap::getBlocksInViewRange(v3s16 cam_pos_nodes,
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v3s16 *p_blocks_min, v3s16 *p_blocks_max, float range)
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{
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