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Debloat IVideoDriver and IrrlichtDevice includes (#15080)
As the project grows, compile time will not go down unless the header mess is cleaned up one by one to only include exactly what's needed.
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@@ -75,12 +75,7 @@ public:
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virtual void OnRegisterSceneNode() override;
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virtual void render() override
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{
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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renderMap(driver, SceneManager->getSceneNodeRenderPass());
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}
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virtual void render() override;
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virtual const aabb3f &getBoundingBox() const override
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{
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