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Add /emergeblocks command and core.emerge_area() Lua API
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@@ -125,6 +125,9 @@ private:
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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static int l_find_nodes_in_area_under_air(lua_State *L);
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// emerge_area(p1, p2)
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static int l_emerge_area(lua_State *L);
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// delete_area(p1, p2) -> true/false
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static int l_delete_area(lua_State *L);
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