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Return to the main menu if a shader compilation fails (#14256)
Before this change, if the shaders are broken, only an error message is shown and the player enters the world nonetheless, where he/she sees broken graphics.
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@@ -92,6 +92,11 @@ public:
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PrngException(const std::string &s): BaseException(s) {}
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};
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class ShaderException : public BaseException {
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public:
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ShaderException(const std::string &s): BaseException(s) {}
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};
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class ModError : public BaseException {
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public:
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ModError(const std::string &s): BaseException(s) {}
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