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Refactor around translatePassword
Change types for passed password from wstring to string, which removes converting back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary, closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for translatePassword passed as const reference.
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@@ -392,7 +392,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
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else
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playername = menudata.name;
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password = translatePassword(playername, narrow_to_wide(menudata.password));
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password = translatePassword(playername, menudata.password);
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g_settings->set("name", playername);
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