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Reserve vectors before pushing and other code quality changes (#11161)
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@@ -43,11 +43,11 @@ std::unordered_map<std::string, const FlagDesc *> Settings::s_flags;
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Settings *Settings::createLayer(SettingsLayer sl, const std::string &end_tag)
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{
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if ((int)sl < 0 || sl >= SL_TOTAL_COUNT)
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throw new BaseException("Invalid settings layer");
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throw BaseException("Invalid settings layer");
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Settings *&pos = s_layers[(size_t)sl];
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if (pos)
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throw new BaseException("Setting layer " + std::to_string(sl) + " already exists");
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throw BaseException("Setting layer " + std::to_string(sl) + " already exists");
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pos = new Settings(end_tag);
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pos->m_settingslayer = sl;
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@@ -638,6 +638,7 @@ std::vector<std::string> Settings::getNames() const
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MutexAutoLock lock(m_mutex);
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std::vector<std::string> names;
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names.reserve(m_settings.size());
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for (const auto &settings_it : m_settings) {
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names.push_back(settings_it.first);
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}
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