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Implement dropped items as LuaEntities; leave the old ones as is for compatibility
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@@ -1068,6 +1068,11 @@ public:
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bool do_interpolate = readU8(is);
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bool is_end_position = readU8(is);
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float update_interval = readF1000(is);
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// Place us a bit higher if we're physical, to not sink into
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// the ground due to sucky collision detection...
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if(m_prop.physical)
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m_position += v3f(0,0.002,0);
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if(do_interpolate){
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if(!m_prop.physical)
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