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Delete irrlichttypes_extrabloated.h (#15723)
Co-authored-by: cx384 <cx384@proton.me>
This commit is contained in:
@@ -33,6 +33,9 @@
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#include "client/shader.h"
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#include "client/minimap.h"
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#include <quaternion.h>
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#include <SMesh.h>
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#include <IMeshBuffer.h>
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#include <SMeshBuffer.h>
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class Settings;
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struct ToolCapabilities;
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@@ -17,6 +17,8 @@
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#include "client/renderingengine.h"
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#include "client.h"
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#include "noise.h"
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#include <SMesh.h>
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#include <IMeshBuffer.h>
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// Distance of light extrapolation (for oversized nodes)
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// After this distance, it gives up and considers light level constant
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@@ -3,7 +3,6 @@
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// Copyright (C) 2016 est31, <MTest31@outlook.com>
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#include "joystick_controller.h"
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#include "irrlichttypes_extrabloated.h"
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#include "keys.h"
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#include "settings.h"
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#include "gettime.h"
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@@ -21,6 +21,9 @@
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#include <algorithm>
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#include <cmath>
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#include "client/texturesource.h"
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#include <SMesh.h>
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#include <IMeshBuffer.h>
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#include <SMeshBuffer.h>
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/*
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MeshMakeData
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@@ -6,7 +6,7 @@
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#include "anaglyph.h"
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#include "client/camera.h"
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#include <IrrlichtDevice.h>
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#include <ISceneManager.h>
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/// SetColorMaskStep step
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@@ -4,7 +4,9 @@
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// Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "irr_v2d.h"
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#include <SColor.h>
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namespace irr
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{
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@@ -3,7 +3,7 @@
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// Copyright (C) 2022 x2048, Dmitry Kostenko <codeforsmile@gmail.com>
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "irrlichttypes_bloated.h"
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#include <IrrlichtDevice.h> // used in all render/*.cpp
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#include <IVideoDriver.h> // used in all render/*.cpp
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@@ -11,6 +11,7 @@
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#include "client/hud.h"
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#include "client/minimap.h"
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#include "client/shadows/dynamicshadowsrender.h"
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#include <IGUIEnvironment.h>
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/// Draw3D pipeline step
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void Draw3D::run(PipelineContext &context)
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@@ -10,6 +10,7 @@
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#include "client/tile.h"
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#include "settings.h"
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#include "mt_opengl.h"
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#include <ISceneManager.h>
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PostProcessingStep::PostProcessingStep(u32 _shader_id, const std::vector<u8> &_texture_map) :
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shader_id(_shader_id), texture_map(_texture_map)
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@@ -7,6 +7,7 @@
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#include "client/client.h"
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#include "client/hud.h"
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#include "client/camera.h"
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#include <ISceneManager.h>
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DrawImageStep::DrawImageStep(u8 texture_index, v2f _offset) :
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texture_index(texture_index), offset(_offset)
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@@ -82,4 +83,4 @@ void populateSideBySidePipeline(RenderPipeline *pipeline, Client *client, bool h
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step->setRenderSource(buffer);
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step->setRenderTarget(screen);
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}
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}
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}
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@@ -9,7 +9,6 @@
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#include <memory>
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#include <string>
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#include "client/inputhandler.h"
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#include "irrlichttypes_extrabloated.h"
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#include "debug.h"
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#include "config.h"
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#include "client/shader.h"
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@@ -6,7 +6,6 @@
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#include <fstream>
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#include <iterator>
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#include "shader.h"
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#include "irrlichttypes_extrabloated.h"
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#include "irr_ptr.h"
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#include "debug.h"
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#include "filesys.h"
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@@ -7,8 +7,9 @@
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#include <string>
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#include <vector>
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#include <IrrlichtDevice.h>
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#include "irrlichttypes_extrabloated.h"
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#include "client/shadows/dynamicshadows.h"
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#include <ISceneNode.h>
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#include <ISceneManager.h>
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class ShadowDepthShaderCB;
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class shadowScreenQuad;
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@@ -3,7 +3,6 @@
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// Copyright (C) 2021 Liso <anlismon@gmail.com>
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include <IMaterialRendererServices.h>
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#include <IShaderConstantSetCallBack.h>
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#include "client/shader.h"
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@@ -3,7 +3,6 @@
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// Copyright (C) 2021 Liso <anlismon@gmail.com>
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include <IMaterialRendererServices.h>
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#include <IShaderConstantSetCallBack.h>
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#include "client/shader.h"
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@@ -20,6 +20,9 @@
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#include <map>
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#include <IMeshManipulator.h>
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#include "client/renderingengine.h"
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#include <SMesh.h>
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#include <IMeshBuffer.h>
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#include <SMeshBuffer.h>
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#define WIELD_SCALE_FACTOR 30.0f
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#define WIELD_SCALE_FACTOR_EXTRUDED 40.0f
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