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Correct info about ObjectRef:set_attach() bones "" default value
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@@ -8525,7 +8525,7 @@ child will follow movement and rotation of that bone.
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* Attaches object to `parent`
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* Attaches object to `parent`
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* See 'Attachments' section for details
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* See 'Attachments' section for details
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* `parent`: `ObjectRef` to attach to
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* `parent`: `ObjectRef` to attach to
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* `bone`: Bone to attach to. Default is `""` (the root bone)
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* `bone`: Bone to attach to. Default is `""` which attaches to the parent object's origin.
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* `position`: relative position, default `{x=0, y=0, z=0}`
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* `position`: relative position, default `{x=0, y=0, z=0}`
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* `rotation`: relative rotation in degrees, default `{x=0, y=0, z=0}`
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* `rotation`: relative rotation in degrees, default `{x=0, y=0, z=0}`
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* `forced_visible`: Boolean to control whether the attached entity
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* `forced_visible`: Boolean to control whether the attached entity
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