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Properly handle mod-errors in on_shutdown
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@@ -1300,7 +1300,8 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
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return false;
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}
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server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
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server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr,
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false, nullptr, error_message);
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server->start();
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return true;
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