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Add ItemStack key-value meta storage

This commit is contained in:
rubenwardy
2017-01-31 19:49:01 +00:00
parent c2e7b1f579
commit f2aa2c6a98
21 changed files with 459 additions and 123 deletions

View File

@@ -938,7 +938,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
if(m_prop.textures.size() >= 1){
infostream<<"textures[0]: "<<m_prop.textures[0]<<std::endl;
IItemDefManager *idef = m_client->idef();
ItemStack item(m_prop.textures[0], 1, 0, "", idef);
ItemStack item(m_prop.textures[0], 1, 0, idef);
m_wield_meshnode = new WieldMeshSceneNode(
smgr->getRootSceneNode(), smgr, -1);