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Fix situation around aabbox3d default constructor (#15586)
Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
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@@ -105,8 +105,7 @@ void scaleMesh(scene::IMesh *mesh, v3f scale)
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if (mesh == NULL)
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return;
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aabb3f bbox;
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bbox.reset(0, 0, 0);
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aabb3f bbox{{0.0f, 0.0f, 0.0f}};
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u32 mc = mesh->getMeshBufferCount();
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for (u32 j = 0; j < mc; j++) {
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@@ -134,8 +133,7 @@ void translateMesh(scene::IMesh *mesh, v3f vec)
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if (mesh == NULL)
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return;
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aabb3f bbox;
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bbox.reset(0, 0, 0);
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aabb3f bbox{{0.0f, 0.0f, 0.0f}};
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u32 mc = mesh->getMeshBufferCount();
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for (u32 j = 0; j < mc; j++) {
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@@ -296,8 +294,7 @@ void rotateMeshBy6dFacedir(scene::IMesh *mesh, u8 facedir)
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void recalculateBoundingBox(scene::IMesh *src_mesh)
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{
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aabb3f bbox;
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bbox.reset(0,0,0);
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aabb3f bbox{{0.0f, 0.0f, 0.0f}};
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for (u16 j = 0; j < src_mesh->getMeshBufferCount(); j++) {
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scene::IMeshBuffer *buf = src_mesh->getMeshBuffer(j);
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buf->recalculateBoundingBox();
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