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TouchScreenGUI dehardcoding refactor (#14472)
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@@ -206,10 +206,6 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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if (!m_rendering_engine->run() || *kill)
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break;
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if (g_settings->getBool("enable_touch")) {
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g_touchscreengui = new TouchScreenGUI(m_rendering_engine->get_raw_device(), receiver);
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}
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the_game(
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kill,
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input,
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