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Display which tool the player is holding
And some simple animation when trying to dig...
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@@ -210,6 +210,7 @@ public:
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// eye position in *eye_position
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v3f getPlayerPosition(v3f *eye_position=NULL);
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void setPlayerWield(scene::ISceneNode *wield);
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void setPlayerControl(PlayerControl &control);
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void selectPlayerItem(u16 item);
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