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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)

* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
This commit is contained in:
red-001
2017-06-30 19:14:39 +01:00
committed by Loïc Blot
parent 2e53801fc0
commit f3ad75691a
24 changed files with 230 additions and 101 deletions

View File

@@ -2121,6 +2121,7 @@ bool Game::connectToServer(const std::string &playername,
fps_control.last_time = RenderingEngine::get_timer_time();
client->loadMods();
client->initMods();
while (RenderingEngine::run()) {