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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
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@@ -2121,6 +2121,7 @@ bool Game::connectToServer(const std::string &playername,
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fps_control.last_time = RenderingEngine::get_timer_time();
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client->loadMods();
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client->initMods();
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while (RenderingEngine::run()) {
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