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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
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@@ -36,6 +36,7 @@ extern "C" {
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MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
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{
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setGuiEngine(guiengine);
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setType(ScriptingType::MainMenu);
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SCRIPTAPI_PRECHECKHEADER
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