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Return shadow_sky_body_orbit_tilt setting
Used as a default value when the game does not change the value via API (e.g. legacy server)
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@@ -97,6 +97,7 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade
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}
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m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
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m_sky_params.body_orbit_tilt = g_settings->getFloat("shadow_sky_body_orbit_tilt", -60., 60.);
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setStarCount(1000);
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}
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@@ -98,7 +98,8 @@ public:
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}
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void setBodyOrbitTilt(float body_orbit_tilt)
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{
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m_sky_params.body_orbit_tilt = body_orbit_tilt;
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if (body_orbit_tilt != SkyboxParams::INVALID_SKYBOX_TILT)
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m_sky_params.body_orbit_tilt = rangelim(body_orbit_tilt, -90.f, 90.f);
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}
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void overrideColors(video::SColor bgcolor, video::SColor skycolor)
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{
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