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Return shadow_sky_body_orbit_tilt setting
Used as a default value when the game does not change the value via API (e.g. legacy server)
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@@ -1919,8 +1919,10 @@ int ObjectRef::l_get_sky(lua_State *L)
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lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
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lua_setfield(L, -2, "type");
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lua_pushnumber(L, skybox_params.body_orbit_tilt);
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lua_setfield(L, -2, "body_orbit_tilt");
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if (skybox_params.body_orbit_tilt != SkyboxParams::INVALID_SKYBOX_TILT) {
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lua_pushnumber(L, skybox_params.body_orbit_tilt);
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lua_setfield(L, -2, "body_orbit_tilt");
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}
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lua_newtable(L);
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s16 i = 1;
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