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Return shadow_sky_body_orbit_tilt setting
Used as a default value when the game does not change the value via API (e.g. legacy server)
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@@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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struct SkyColor
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{
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video::SColor day_sky;
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@@ -32,6 +33,8 @@ struct SkyColor
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struct SkyboxParams
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{
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static constexpr float INVALID_SKYBOX_TILT = -1024.f;
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video::SColor bgcolor;
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std::string type;
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std::vector<std::string> textures;
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@@ -40,7 +43,7 @@ struct SkyboxParams
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video::SColor fog_sun_tint;
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video::SColor fog_moon_tint;
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std::string fog_tint_type;
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float body_orbit_tilt;
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float body_orbit_tilt { INVALID_SKYBOX_TILT };
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};
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struct SunParams
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@@ -96,7 +99,6 @@ public:
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sky.fog_sun_tint = video::SColor(255, 244, 125, 29);
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sky.fog_moon_tint = video::SColorf(0.5, 0.6, 0.8, 1).toSColor();
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sky.fog_tint_type = "default";
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sky.body_orbit_tilt = 0.0f;
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return sky;
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}
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