mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-10-31 07:25:22 +01:00 
			
		
		
		
	Added item sliding, renamed groups setting to 'slip'
Renamed groups 'slippery' to 'slip' to avoid name collision with clones and to match override_physics_slip.
This commit is contained in:
		| @@ -163,7 +163,7 @@ core.register_entity(":__builtin:item", { | ||||
| 		local node = core.get_node_or_nil(p) | ||||
| 		local in_unloaded = (node == nil) | ||||
| 		if in_unloaded then | ||||
| 			-- Don't infinetly fall into unloaded map | ||||
| 			-- Don't infinitely fall into unloaded map | ||||
| 			self.object:setvelocity({x = 0, y = 0, z = 0}) | ||||
| 			self.object:setacceleration({x = 0, y = 0, z = 0}) | ||||
| 			self.physical_state = false | ||||
| @@ -174,30 +174,38 @@ core.register_entity(":__builtin:item", { | ||||
| 		-- If node is not registered or node is walkably solid and resting on nodebox | ||||
| 		local v = self.object:getvelocity() | ||||
| 		if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then | ||||
|  | ||||
| 			-- Must check (above) first, if sitting on node to prevent flipping physical_state continuously! | ||||
| 			if self.physical_state then | ||||
| 				local own_stack = ItemStack(self.object:get_luaentity().itemstring) | ||||
| 				-- Merge with close entities of the same item | ||||
| 				for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do | ||||
| 					local obj = object:get_luaentity() | ||||
| 					if obj and obj.name == "__builtin:item" | ||||
| 							and obj.physical_state == false then | ||||
| 						if self:try_merge_with(own_stack, object, obj) then | ||||
| 							return | ||||
| 				local total_velocity = math.abs(v.x) + math.abs(v.z) | ||||
| 				local slip = core.get_item_group(nn, "slip") | ||||
| 				if slip == 0 or total_velocity < .5 then | ||||
| 					local own_stack = ItemStack(self.object:get_luaentity().itemstring) | ||||
| 					-- Merge with close entities of the same item | ||||
| 					for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do | ||||
| 						local obj = object:get_luaentity() | ||||
| 						if obj and obj.name == "__builtin:item" | ||||
| 								and obj.physical_state == false then | ||||
| 							if self:try_merge_with(own_stack, object, obj) then | ||||
| 								return | ||||
| 							end | ||||
| 						end | ||||
| 					end | ||||
|  | ||||
| 					self.object:setvelocity({x = 0, y = 0, z = 0}) | ||||
| 					self.object:setacceleration({x = 0, y = 0, z = 0}) | ||||
| 					self.physical_state = false | ||||
| 					self.object:set_properties({physical = false}) | ||||
| 				elseif slip ~= 0 then | ||||
| 					self.object:setacceleration({x = v.x * -120 / slip, y = -10, z = v.z * -120 / slip}) | ||||
| 				end | ||||
| 				self.object:setvelocity({x = 0, y = 0, z = 0}) | ||||
| 				self.object:setacceleration({x = 0, y = 0, z = 0}) | ||||
| 				self.physical_state = false | ||||
| 				self.object:set_properties({physical = false}) | ||||
| 			end | ||||
| 		else | ||||
| 			if not self.physical_state then | ||||
| 				self.object:setvelocity({x = 0, y = 0, z = 0}) | ||||
| 				self.object:setacceleration({x = 0, y = -10, z = 0}) | ||||
| 				self.physical_state = true | ||||
| 				self.object:set_properties({physical = true}) | ||||
| 			end | ||||
| 		elseif not self.physical_state then | ||||
| 			-- Re-activate & apply gravity if not resting on a walkable nodebox | ||||
| 			self.object:setvelocity({x = 0, y = 0, z = 0}) | ||||
| 			self.object:setacceleration({x = 0, y = -10, z = 0}) | ||||
| 			self.physical_state = true | ||||
| 			self.object:set_properties({physical = true}) | ||||
| 		end | ||||
| 	end, | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user