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Added item sliding, renamed groups setting to 'slip'
Renamed groups 'slippery' to 'slip' to avoid name collision with clones and to match override_physics_slip.
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@@ -1118,6 +1118,10 @@ Another example: Make red wool from white wool and red dye:
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* `soil`: saplings will grow on nodes in this group
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* `connect_to_raillike`: makes nodes of raillike drawtype with same group value
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connect to each other
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* `slip`: players and items will slide on the node. A value of 100 produces
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medium slip. Positive values slow to stop, negative values continue speeding up!
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Larger positive & negative values produce more gradual change in speed. Small
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negative values cause rapid acceleration!
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### Known damage and digging time defining groups
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* `crumbly`: dirt, sand
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