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	Added item sliding, renamed groups setting to 'slip'
Renamed groups 'slippery' to 'slip' to avoid name collision with clones and to match override_physics_slip.
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		| @@ -1118,6 +1118,10 @@ Another example: Make red wool from white wool and red dye: | ||||
| * `soil`: saplings will grow on nodes in this group | ||||
| * `connect_to_raillike`: makes nodes of raillike drawtype with same group value | ||||
|   connect to each other | ||||
| * `slip`: players and items will slide on the node. A value of 100 produces | ||||
|   medium slip. Positive values slow to stop, negative values continue speeding up! | ||||
|   Larger positive & negative values produce more gradual change in speed.  Small | ||||
|   negative values cause rapid acceleration! | ||||
|  | ||||
| ### Known damage and digging time defining groups | ||||
| * `crumbly`: dirt, sand | ||||
|   | ||||
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