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Added item sliding, renamed groups setting to 'slip'
Renamed groups 'slippery' to 'slip' to avoid name collision with clones and to match override_physics_slip.
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@@ -119,7 +119,7 @@ public:
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m_speed = speed;
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}
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void accelerateHorizontal(v3f target_speed, f32 max_increase, int slippery);
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void accelerateHorizontal(v3f target_speed, f32 max_increase, int slip);
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void accelerateVertical(v3f target_speed, f32 max_increase);
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v3f getPosition()
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