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Purge some dead code (mostly Irrlicht) (#16111)
* Remove obsolete Irrlicht attributes system
* Remove dead GUI element types
* Remove some obsolete Irrlicht headers
* Fix some oopsies from d96f5e1
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@@ -10,7 +10,6 @@
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#include "dimension2d.h"
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#include "SColor.h"
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#include "ESceneNodeTypes.h"
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#include "SceneParameters.h" // IWYU pragma: export
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namespace irr
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{
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@@ -20,7 +19,6 @@ struct SEvent;
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namespace io
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{
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class IReadFile;
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class IAttributes;
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class IWriteFile;
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class IFileSystem;
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} // end namespace io
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@@ -373,11 +371,6 @@ public:
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/** All scene nodes are removed. */
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virtual void clear() = 0;
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//! Get interface to the parameters set in this scene.
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/** String parameters can be used by plugins and mesh loaders.
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See COLLADA_CREATE_SCENE_INSTANCES and DMF_USE_MATERIALS_DIRS */
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virtual io::IAttributes *getParameters() = 0;
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//! Get current render pass.
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/** All scene nodes are being rendered in a specific order.
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First lights, cameras, sky boxes, solid geometry, and then transparent
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