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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-14 00:55:20 +02:00

Purge some dead code (mostly Irrlicht) (#16111)

* Remove obsolete Irrlicht attributes system

* Remove dead GUI element types

* Remove some obsolete Irrlicht headers

* Fix some oopsies from d96f5e1
This commit is contained in:
Lars Müller
2025-05-04 16:31:44 +02:00
committed by GitHub
parent 377fa5bb14
commit f4285a59ac
39 changed files with 24 additions and 831 deletions

View File

@@ -11,7 +11,6 @@
#include "irrString.h"
#include "irrArray.h"
#include "IMeshLoader.h"
#include "CAttributes.h"
namespace irr
{
@@ -158,9 +157,6 @@ public:
//! Removes all children of this scene node
void removeAll() override;
//! Returns interface to the parameters set in this scene.
io::IAttributes *getParameters() override;
//! Returns current render pass.
E_SCENE_NODE_RENDER_PASS getSceneNodeRenderPass() const override;
@@ -266,10 +262,6 @@ private:
ICameraSceneNode *ActiveCamera;
core::vector3df camWorldPos; // Position of camera for transparent nodes.
//! String parameters
// NOTE: Attributes are slow and should only be used for debug-info and not in release
io::CAttributes *Parameters;
//! Mesh cache
IMeshCache *MeshCache;