mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-14 00:55:20 +02:00
Purge some dead code (mostly Irrlicht) (#16111)
* Remove obsolete Irrlicht attributes system
* Remove dead GUI element types
* Remove some obsolete Irrlicht headers
* Fix some oopsies from d96f5e1
This commit is contained in:
@@ -11,7 +11,6 @@
|
||||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
#include "IMeshLoader.h"
|
||||
#include "CAttributes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@@ -158,9 +157,6 @@ public:
|
||||
//! Removes all children of this scene node
|
||||
void removeAll() override;
|
||||
|
||||
//! Returns interface to the parameters set in this scene.
|
||||
io::IAttributes *getParameters() override;
|
||||
|
||||
//! Returns current render pass.
|
||||
E_SCENE_NODE_RENDER_PASS getSceneNodeRenderPass() const override;
|
||||
|
||||
@@ -266,10 +262,6 @@ private:
|
||||
ICameraSceneNode *ActiveCamera;
|
||||
core::vector3df camWorldPos; // Position of camera for transparent nodes.
|
||||
|
||||
//! String parameters
|
||||
// NOTE: Attributes are slow and should only be used for debug-info and not in release
|
||||
io::CAttributes *Parameters;
|
||||
|
||||
//! Mesh cache
|
||||
IMeshCache *MeshCache;
|
||||
|
||||
|
Reference in New Issue
Block a user