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Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the client.
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@@ -364,7 +364,6 @@ private:
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std::set<v3s16> m_blocks_sent;
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s16 m_nearest_unsent_d = 0;
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v3s16 m_last_center;
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float m_nearest_unsent_reset_timer = 0.0f;
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const u16 m_max_simul_sends;
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const float m_min_time_from_building;
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