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Add optional framed glasslike drawtype
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@@ -794,6 +794,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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collector.append(tile, vertices, 4, indices, 6);
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}
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break;}
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case NDT_GLASSLIKE_FRAMED_OPTIONAL:
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// This is always pre-converted to something else
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assert(0);
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break;
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case NDT_GLASSLIKE_FRAMED:
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{
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static const v3s16 dirs[6] = {
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