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Add optional framed glasslike drawtype
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@@ -645,7 +645,8 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
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"NDT_RAILLIKE",
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"NDT_NODEBOX",
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"NDT_GLASSLIKE_FRAMED",
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"NDT_FIRELIKE"
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"NDT_FIRELIKE",
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"NDT_GLASSLIKE_FRAMED_OPTIONAL"
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};
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for (int i = 0; i < 14; i++){
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