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Avoid duplication of mod metadata in memory (#12562)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Jude Melton-Houghton
2022-09-26 17:03:43 -04:00
committed by GitHub
parent 03428d9825
commit f4a01f3a5d
37 changed files with 527 additions and 272 deletions

View File

@@ -35,7 +35,7 @@ PlayerMetaRef *PlayerMetaRef::checkobject(lua_State *L, int narg)
return *(PlayerMetaRef **)ud; // unbox pointer
}
Metadata *PlayerMetaRef::getmeta(bool auto_create)
IMetadata *PlayerMetaRef::getmeta(bool auto_create)
{
return metadata;
}
@@ -60,7 +60,7 @@ int PlayerMetaRef::gc_object(lua_State *L)
// Creates an PlayerMetaRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void PlayerMetaRef::create(lua_State *L, Metadata *metadata)
void PlayerMetaRef::create(lua_State *L, IMetadata *metadata)
{
PlayerMetaRef *o = new PlayerMetaRef(metadata);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;