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No damage effects on hp_max change (#11846)
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@@ -198,7 +198,7 @@ void read_object_properties(lua_State *L, int index,
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prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
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if (prop->hp_max < sao->getHP()) {
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PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
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PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP_MAX);
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sao->setHP(prop->hp_max, reason);
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}
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}
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