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No damage effects on hp_max change (#11846)

This commit is contained in:
Lars Müller
2022-06-11 20:00:40 +02:00
committed by GitHub
parent 3eafcab64e
commit f4a53f7ee6
9 changed files with 23 additions and 11 deletions

View File

@@ -235,6 +235,7 @@ struct PlayerHPChangeReason
enum Type : u8
{
SET_HP,
SET_HP_MAX, // internal type to allow distinguishing hp reset and damage (for effects)
PLAYER_PUNCH,
FALL,
NODE_DAMAGE,
@@ -277,6 +278,7 @@ struct PlayerHPChangeReason
{
switch (type) {
case PlayerHPChangeReason::SET_HP:
case PlayerHPChangeReason::SET_HP_MAX:
return "set_hp";
case PlayerHPChangeReason::PLAYER_PUNCH:
return "punch";