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Minimal game: Use field 'tiles' instead of 'tile_images'

This commit is contained in:
Rogier
2016-12-14 16:23:25 +01:00
committed by paramat
parent 4d4b8bb8a4
commit f4d718c538
2 changed files with 5 additions and 5 deletions

View File

@@ -28,7 +28,7 @@ minetest.after(1.0, switch_player_visual)
]]
minetest.register_node("experimental:soundblock", {
tile_images = {"unknown_node.png", "default_tnt_bottom.png",
tiles = {"unknown_node.png", "default_tnt_bottom.png",
"default_tnt_side.png", "default_tnt_side.png",
"default_tnt_side.png", "default_tnt_side.png"},
inventory_image = minetest.inventorycube("unknown_node.png",
@@ -120,7 +120,7 @@ minetest.register_craft({
})
minetest.register_node("experimental:tnt", {
tile_images = {"default_tnt_top.png", "default_tnt_bottom.png",
tiles = {"default_tnt_top.png", "default_tnt_bottom.png",
"default_tnt_side.png", "default_tnt_side.png",
"default_tnt_side.png", "default_tnt_side.png"},
inventory_image = minetest.inventorycube("default_tnt_top.png",
@@ -453,7 +453,7 @@ minetest.register_abm({
minetest.register_node("experimental:tester_node_1", {
description = "Tester Node 1 (construct/destruct/timer)",
tile_images = {"wieldhand.png"},
tiles = {"wieldhand.png"},
groups = {oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
-- This was known to cause a bug in minetest.item_place_node() when used