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Remove lots of dead code
Add check for datatype overflows use native datatype indices instead of fixed 16bit/32bit ones
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@@ -384,9 +384,6 @@ public:
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core::line3d<f32> shootline_on_map
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);
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// Prints a line or two of info
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void printDebugInfo(std::ostream &os);
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std::list<std::string> getConnectedPlayerNames();
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float getAnimationTime();
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