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tinkering around
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@@ -193,7 +193,7 @@ public:
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/*void removeNode(v3s16 nodepos);
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void addNodeFromInventory(v3s16 nodepos, u16 i);*/
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void clickGround(u8 button, v3s16 nodepos_undersurface,
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void pressGround(u8 button, v3s16 nodepos_undersurface,
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v3s16 nodepos_oversurface, u16 item);
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void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
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void release(u8 button);
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