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Liquid fine tuning
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@@ -324,7 +324,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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}
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}
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if(air_count >= 2)
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cornerlevel = -0.5*BS+0.1;
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cornerlevel = -0.5*BS+0.2;
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else if(valid_count > 0)
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cornerlevel /= valid_count;
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corner_levels[i] = cornerlevel;
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