mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-24 05:15:22 +02:00
Copy irrlichtmt to <root>/irr/
This commit is contained in:
81
irr/src/OpenGL/Renderer2D.cpp
Normal file
81
irr/src/OpenGL/Renderer2D.cpp
Normal file
@@ -0,0 +1,81 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#include "Renderer2D.h"
|
||||
|
||||
#include "IGPUProgrammingServices.h"
|
||||
#include "os.h"
|
||||
|
||||
#include "Driver.h"
|
||||
|
||||
#include "COpenGLCoreFeature.h"
|
||||
#include "COpenGLCoreTexture.h"
|
||||
#include "COpenGLCoreCacheHandler.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
COpenGL3Renderer2D::COpenGL3Renderer2D(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram, COpenGL3DriverBase *driver, bool withTexture) :
|
||||
COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
|
||||
WithTexture(withTexture)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("Renderer2D");
|
||||
#endif
|
||||
|
||||
int Temp = 0;
|
||||
|
||||
init(Temp, vertexShaderProgram, pixelShaderProgram, false);
|
||||
|
||||
COpenGL3CacheHandler *cacheHandler = Driver->getCacheHandler();
|
||||
|
||||
cacheHandler->setProgram(Program);
|
||||
|
||||
// These states don't change later.
|
||||
|
||||
ThicknessID = getPixelShaderConstantID("uThickness");
|
||||
if (WithTexture) {
|
||||
TextureUsageID = getPixelShaderConstantID("uTextureUsage");
|
||||
s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
|
||||
|
||||
s32 TextureUnit = 0;
|
||||
setPixelShaderConstant(TextureUnitID, &TextureUnit, 1);
|
||||
|
||||
s32 TextureUsage = 0;
|
||||
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
|
||||
}
|
||||
|
||||
cacheHandler->setProgram(0);
|
||||
}
|
||||
|
||||
COpenGL3Renderer2D::~COpenGL3Renderer2D()
|
||||
{
|
||||
}
|
||||
|
||||
void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial &material,
|
||||
const video::SMaterial &lastMaterial,
|
||||
bool resetAllRenderstates,
|
||||
video::IMaterialRendererServices *services)
|
||||
{
|
||||
Driver->getCacheHandler()->setProgram(Program);
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
|
||||
setPixelShaderConstant(ThicknessID, &Thickness, 1);
|
||||
|
||||
if (WithTexture) {
|
||||
s32 TextureUsage = material.TextureLayers[0].Texture ? 1 : 0;
|
||||
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
|
||||
}
|
||||
}
|
||||
|
||||
bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices *service, E_VERTEX_TYPE vtxtype)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user