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Load count 0 in itemstring as 1
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@@ -114,6 +114,8 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef)
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}
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}
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fnd.skip_over(" ");
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fnd.skip_over(" ");
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u16 count = stoi(trim(fnd.next("")));
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u16 count = stoi(trim(fnd.next("")));
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if(count == 0)
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count = 1;
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return new MaterialItem(gamedef, nodename, count);
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return new MaterialItem(gamedef, nodename, count);
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}
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}
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else if(name == "MBOItem")
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else if(name == "MBOItem")
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@@ -140,6 +142,8 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef)
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// Then read count
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// Then read count
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fnd.skip_over(" ");
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fnd.skip_over(" ");
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u16 count = stoi(trim(fnd.next("")));
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u16 count = stoi(trim(fnd.next("")));
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if(count == 0)
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count = 1;
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return new CraftItem(gamedef, subname, count);
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return new CraftItem(gamedef, subname, count);
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}
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}
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else if(name == "ToolItem")
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else if(name == "ToolItem")
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