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Respect game mapgen flags and save world noise params
This commit is contained in:
31
src/mapgen.h
31
src/mapgen.h
@@ -95,12 +95,13 @@ private:
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};
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struct MapgenSpecificParams {
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virtual void readParams(Settings *settings) = 0;
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virtual void writeParams(Settings *settings) = 0;
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virtual void readParams(const Settings *settings) = 0;
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virtual void writeParams(Settings *settings) const = 0;
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virtual ~MapgenSpecificParams() {}
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};
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struct MapgenParams {
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class MapgenParams {
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public:
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std::string mg_name;
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s16 chunksize;
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u64 seed;
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@@ -112,17 +113,19 @@ struct MapgenParams {
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MapgenSpecificParams *sparams;
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MapgenParams()
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{
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mg_name = DEFAULT_MAPGEN;
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seed = 0;
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water_level = 1;
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chunksize = 5;
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flags = MG_TREES | MG_CAVES | MG_LIGHT;
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sparams = NULL;
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np_biome_heat = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.5, 2.0);
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np_biome_humidity = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.5, 2.0);
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}
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MapgenParams() :
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mg_name(DEFAULT_MAPGEN),
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chunksize(5),
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seed(0),
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water_level(1),
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flags(MG_TREES | MG_CAVES | MG_LIGHT),
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np_biome_heat(NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.5, 2.0)),
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np_biome_humidity(NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.5, 2.0)),
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sparams(NULL)
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{}
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void load(const Settings &settings);
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void save(Settings &settings) const;
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};
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class Mapgen {
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