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Mapgen indev: float islands, larger far biomes
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@@ -422,6 +422,8 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
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// Generate general ground level to full area
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stone_surface_max_y = generateGround();
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generateSomething();
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const s16 max_spread_amount = MAP_BLOCKSIZE;
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// Limit dirt flow area by 1 because mud is flown into neighbors.
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s16 mudflow_minpos = -max_spread_amount + 1;
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