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Mapgen indev: float islands, larger far biomes
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@@ -167,6 +167,7 @@ public:
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virtual void defineCave(Cave &cave, PseudoRandom ps,
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v3s16 node_min, bool large_cave);
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void generateCaves(int max_stone_y);
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virtual void generateSomething() {}; //for next mapgen
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};
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struct MapgenFactoryV6 : public MapgenFactory {
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