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Localplayer: Fix disable_jump effect and getStandingNodePos()
Leave the old move code untouched.
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@@ -151,6 +151,7 @@ private:
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float getSlipFactor(Environment *env, const v3f &speedH);
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v3f m_position;
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v3s16 m_standing_node;
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v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
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// Stores the top bounding box of m_sneak_node
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