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Inventory: Restrict access from too far away
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@@ -481,6 +481,7 @@ private:
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void RespawnPlayer(u16 peer_id);
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void DeleteClient(u16 peer_id, ClientDeletionReason reason);
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void UpdateCrafting(RemotePlayer *player);
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bool checkInteractDistance(RemotePlayer *player, const f32 d, const std::string what);
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void handleChatInterfaceEvent(ChatEvent *evt);
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